- #Hdt physics extension no exe how to#
- #Hdt physics extension no exe mod#
- #Hdt physics extension no exe manual#
- #Hdt physics extension no exe full#
The College was the one that was being loaded last so it took several tries of moving the arrows around (in the graphical "flowchart" view in Vortex) before it cleared up. But there were loops going on with SIMM and Immersive College at Winterhold and one other group. It had to do with about 8 mods, several I remember were Skyrim 2020, Skyrim 2020 4.01 Riften Parallax, SIMM, Immersive College at Winterhold. I had a dependency issue (forgot what it was called ) where the example was A > C > B, i.e mods were not correctly placed in order. So I did have one issue I was working on. But I cannot get past the Module Selection popup due to that error. But then I remembered that despite this being a "remastered" version that may have not been expanded. I was surprised as I didn't have this issue with Fallout 4 as I have about 350 mods loaded there.
#Hdt physics extension no exe full#
The only error I see in SSEEdit is "Too many full modules" which after some searching led me to the limit of 255 mods. If it's successful then it'll say "Background Loader finished" SSEEdit would tell you if anything is out of place or missing masters when you load all your mods through it. At best you'd probably have to tell it to load 1 or 2 mods after another specifically if it doesn't do it automatically.
#Hdt physics extension no exe manual#
You shouldn't have to do much manual sorting if you're using Vortex. It sounds to me like you might've accidentally moved some plugins around that depend on others and it's causing the game to crash. When you start up SSEEdit and you let it load all your plugins, does it give you an error?
#Hdt physics extension no exe how to#
I've also looked at SSEEdit but I don't know what I'm doing there.Īre there any guides/videos out there that discuss patching/merging plugins and SSEEdit and how to use them? When I run the game through SKSE, I see the exe show up in Task Manager and then it disappears.
#Hdt physics extension no exe mod#
I let Vortex sort the ones it could and I read mod pages for the ones Vortex didn't know and then spent the rest of the time moving the load order around based on a load order structure I found online. I have about 334 mods translating to 423 plugins listed in Vortex. or is it more for taking plugins of the one mod and merging them together? Do you try to group different things together like weapons mods, armor mods, texture, etc. I've been reading the documentation for the Merge Plugins utility () but I've been wondering how you know "what" to merge. I've actually been trying to find information on how to patch/merge plugins as I know I've reached that limit. I've been modding Bethesda games for awhile, especially Skyrim but this is the first time I've tried not only more mods but taking a more manual approach in manually moving load orders around. Most HH mods in Nexus have not yet moved to NiO, but if you are ever starting a new game, then you may wish to try and remove HDT HH and look for NiO compatible HH mods instead.Ursprünglich geschrieben von RyanBurnsRed:If you're absolutely adamant on keeping that mod list then you might want to consider my advice, especially when it comes to making a bashed or smash patch, but for either of those to work you need to be under the limit anyway because either option will make a plugin afterwards that will count towards the load order. It is more performance friendly and easier to manage. NiO now includes a feature for high heels that supersedes HDT effect. Unrelated note: I have already given up from HDT High Heels. If you have just moved to Windows 10, them check cfs111's guide about recommended settings for it. I am unsure if you load order was sorted with LOOT? If it was, then redo the left panel accordingly.Ĭrashing may also be related to memory bugs in Skyrim. This may cause problems with HDT effects and lead to crashing. Remodeled armor for CBBE Bodyslide HDT is in the wrong place. Override folders should be below all other mods in left panel of MO. It is a useless file and may be causing problems. Both are from the same author and Expired keeps RM NiO up to date.